Devlog #1 and #2


Hey everyone! This is two devlogs in one since I forgot to post the first one here! Sorry, will not happen again.

Anyway, firstly, I'd like to thank everyone for the overwhelming support, and I mean it.

Let's get started:


So, the tutorial area has changed a little bit! The old one had its charm (I think), but it was a bit blank, maybe TOO blank for it to be a feasible edutainment game tutorial area. Now it has foliage!



I finally got the add the shin- I mean, FLIPPED variation of the monsters in the game. These are super rare and will be added to your findings notebook as separate entries.



There's a new tutorial! This time based on presentation applications, instead of just a warning. The old one was fine, but the new one really nails the retro computer aesthetic the game is going for!


Fixing bugs has been really REALLY tough. I mean, I thought that spending a WHOLE weekend testing, playtesting with plenty of friends and bug fixing would be enough but NOPE. Lots of bugs still got through the release of the demo, but fortunately I think I was able to patch everything.


That is all for this week, and I hope to see you in the next one!

Thanks again for all the support :)

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